Here you will find basic information about work experiences I have completed.
Student Professor: Luddy School of Informatics, Computers, and Engineering Precollege Camp
As a student here at Luddy, I am fortunate to be able to both lecture and assist professors in teaching classes for a week during the summer. As it is a pre-college program, I am teaching students ranging from rising HS Freshmen to rising HS Seniors. These students already hold interest in fields taught by Luddy, and my job along with the other instructors is to help them find their passions through mini-courses and a project-positive environment.
I have been an Instructor's Assistant and a student professor for two summers now. In 2024 I was mainly an IA, and in 2025 I have taken on more leadership roles as an Undergrad Instructor.
Classes taught Intro to Unity (VR1)
The second day of the camp was when Jake and I started working in teaching the VR course that is normally taught by one of the professors here at IU. Since he wasn't able to be here this year, I was given the honor to be part of teaching the course since I had so much experience with it, while Jake came on since is the TA for the usual professor.
VR1 was our start to Unity, letting them learn each of the panels and play around with adding objects into frame. We did not touch base on the scripting side of Unity due to time constraints.
While we were not touching on the more advanced aspects of unity in that moment, we kept some time reserved for questions about unity and it's applications as both a game development program and a research tool. My coworker and I explained to the best of both our abilities, his on the research aspect and mine on the game development aspect.
Classes taught: Unity continued (VR2)
As the week continued, we followed up on the introductory classes. While I was not the main lead for teaching Unity to the kids, the other student was not going to be in the office for a part of our class sections. I offered to take over since I had a good graps of the lesson plan, and took over while he wasn't there.
For the most part, this section was about making a small scene and working with implementing player controls to an object while still having a fixed view with the basic camera that Unity offers. We set up four walls, a floor, and a ball that we gave player congrols to. this is where we taught the students how to write scripts, which is written in C#.